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publications
Prerequisites for Learning in Networked Immersive Virtual Reality
Published in Technology, Mind, and Behavior, 2022
There has been growing interest in using VR as a solution for many of the challenges facing distance education, such as fostering a sense of connectedness with classmates. However, implementing VR in distance education has its share of challenges, such as hardware accessibility and a scarcity of content which match curricula. In this exploratory, mixed-methods study, we examine students’ use of head-mounted displays to meet with classmates inside social VR.
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Published in Journal of Computer-Mediated Communication, 2023
Understanding how people connect socially via avatars in immersive virtual reality has become increasingly important given the prolific rise of the metaverse. In two large-scale, longitudinal field experiments, we extend predictions of the Transformed Social Interaction paradigm to investigate how the appearance of avatars and the characteristics of the virtual environment influence people’s behaviors and attitudes over time.
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality
Published in Cyberpsychology, Behavior, and Social Networking, 2023
In social VR, users are represented by avatars. Avatars, consequently, play a critical role. This work explores the role of visual proximity and discrepancy of avatar appearance to physical self and how this can impact different people differently
Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual Reality
Published in Design Studies, 2024
This work aims to understand the design process in VR by extracting and analyzing behaviors of 254 students creating 730 designs. Wang’s work explores how these behaviors + virtual context inform final creations
The Influence of Spatial Dimensions of Virtual Environments on Individuals and Group Dynamics During Social Interactions †
Published in Journal of Environmental Psychology, 2024
Research on physical-world environments has shown that the spatial properties of built worlds are consequential for shaping psychological states and social behavior. However, it has been difficult to empirically test this in natural settings in the physical world. This study uses immersive VR environments, which have shown to have comparable effects to physical-world environments, to investigate the influence of two spatial dimensions (ceiling height and floor area) on attitudes and nonverbal behaviors during social interactions.
Lessons for/in virtual classrooms: designing a model for classrooms inside virtual reality †
Published in Communication Education, 2024
This work covers pedagogical observations from the teaching staff over 2 years of hosting classes in VR. We identify ways in which instructors can integrate VR into the classroom in sustainable, equitable ways.
Presence and Pronouns: An Exploratory Investigation into the Language of Social VR
Published in Journal of Language and Social Psychology, 2024
This work investigates how people speak in social VR, specifically looking at language patterns and how they tie to presence - the feeling of “being there.”
Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality
Published in Technology, Mind, and Behavior, 2024
This paper documents the experiences of the 11 authors using passthrough video headsets, examining the psychological consequences of this technology. It summarizes the technological specifications of new headsets, reviews relevant psychological research, and highlights both the potential benefits and risks.
Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality
Published in PRESENCE: Virtual and Augmented Reality, 2024
Social virtual reality (VR), by definition, focuses on people, using networked VR systems to bring avatars together. Previous studies have examined how different factors affect social interaction, in small groups such as dyads or triads. However, in a typical social VR scene there tends to be dozens of avatars, even those not directly interacting with a given user. Furthermore, beyond the virtual environment, VR users are also situated in various immediate physical social contexts. In this 2-study paper, we look at how the presence of other virtual people and physical people contextualize and influence nonverbal behaviors.